Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Odelia McMillan come into conflict with a splinter group Odelia McMillan's own religion which maintains Odelia McMillan's version is the wrong one. Gain 1 Rivals. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Odelia McMillan's Contacts or Allies betrays Odelia McMillan, ending Odelia McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Returned to Believer (Holy Warrior). |
5 |
32 |
Opponents of Odelia McMillan's belief system ambush Odelia McMillan. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Odelia McMillan's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |