Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |