Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Risk Ora Clubb's fortune on a possibility lucrative deal and win. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Ora Clubb's Contacts or Allies betrays Ora Clubb, ending Ora Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
When dealing with an alien race, Ora Clubb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Ora Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |