Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Ouida Brown's Contacts or Allies betrays Ouida Brown, ending Ouida Brown's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Entertainer (Performer). |
3 |
23 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Promoted to Entertainer (Performer) rank 1. |
4 |
26 |
Continued as Entertainer (Performer). |
4 |
27 |
Join homeworld’s celebrity circles |
4 |
27 |
Gain a contact |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Ouida Brown far from home. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
A sudden war destroys Ouida Brown's trade routes and contacts, forcing Ouida Brown to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |