Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Pearl Whitlock's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pearl Whitlock fail to help. Gain an Enemy. |
1 |
19 |
Pearl Whitlock have no idea what happened to Pearl Whitlock – they found Pearl Whitlock's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Pearl Whitlock's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Victim of a crime |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |