Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Pearle Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Gained a contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A sudden war destroys Pearle Hawkins's trade routes and contacts, forcing Pearle Hawkins to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
29 |
Pearle Hawkins reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Pearle Hawkins sponge off Pearle Hawkins's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
32 |
Continued as Noble (Administrator). |
6 |
33 |
Pearle Hawkins manipulate and charm Pearle Hawkins's way through high society. Gain a Rival and an Ally. |