Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Philomena Griffin foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
33 |
Injured. Fully recovered. |
4 |
33 |
Failed to qualify for Broker (Merchant). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
35 |
Severely injured. |
5 |
35 |
Failed to qualify for Enforcer (Rogue). |
5 |
35 |
Became a Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Philomena Griffin's Contacts or Allies betrays Philomena Griffin, ending Philomena Griffin's career. That Contact or Ally becomes a Rival or Enemy. |