Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Prudence Butler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Prudence Butler fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Prudence Butler's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Prudence Butler have no idea what happened to Prudence Butler – they found Prudence Butler's ship drifting on the fringes of friendly space. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Prudence Butler don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Victim of a crime |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Prudence Butler's trade routes and contacts, forcing Prudence Butler to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |