Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Rhea Batt's Contacts or Allies betrays Rhea Batt, ending Rhea Batt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Rhea Batt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Failed to qualify for Star Marine (Marine). |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
23 |
Suffer from a life-threatening illness. |
4 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
24 |
Became a Agent (Corporate Agent). |
5 |
25 |
Rhea Batt went above and beyond the call of duty. |
5 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
28 |
Continued as Agent (Corporate Agent). |
6 |
29 |
Established a network of contacts. Gain 2 contacts. |
6 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
32 |
Voluntarily left Corporate Agent |
7 |
32 |
Became a Scout (Explorer). |
7 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
34 |
Switched to Drifter (Wanderer). |
8 |
36 |
Betrayed by a friend. One of Rhea Batt's Contacts or Allies betrays Rhea Batt, ending Rhea Batt's career. That Contact or Ally becomes a Rival or Enemy. |