Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Robbie George's ship is damaged, and Robbie George have to hitch-hike Robbie George's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Robbie George do not know what happened to Robbie George. There is a gap in Robbie George's memory. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Make an unexpected connection outside Robbie George's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Robbie George's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
27 |
Returned to Scout (Surveyor). |
5 |
30 |
Robbie George's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
31 |
Continued as Scout (Surveyor). |
6 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
33 |
Switched to Merchant (Broker). |
7 |
35 |
A sudden war destroys Robbie George's trade routes and contacts, forcing Robbie George to flee that region of space. |
7 |
35 |
Gain rebels as Enemy |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |