Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Rosalind Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rosalind Fletcher fail to help. Gain an Enemy. |
1 |
20 |
Rosalind Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Rosalind Fletcher have no idea what happened to Rosalind Fletcher – they found Rosalind Fletcher's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Spend time with an alien race. Gain a contact. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Rosalind Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Rosalind Fletcher's business expands, Rosalind Fletcher's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |