Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rosalind Weddall's work ends up coming home with Rosalind Weddall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Attempted a risky adventure and was sent to prison. |
4 |
26 |
Became a Prisoner (Fixer). |
4 |
27 |
A guard takes a dislike to Rosalind Weddall. |
5 |
30 |
Continued as Prisoner (Fixer). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |