Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Sabpewa-Tako run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Citizen (Worker). |
3 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
25 |
Voluntarily left Worker |
4 |
25 |
Failed to qualify for Explorer (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Sabpewa-Tako have been following false teachings! |
6 |
29 |
Switched to Citizen (Corporate). |
6 |
31 |
Sabpewa-Tako learn something Sabpewa-Tako should not have – a corporate secret, a political scandal – which Sabpewa-Tako can profit from illegally. |
6 |
33 |
Promoted to Citizen (Corporate) rank 1. |
7 |
33 |
Continued as Citizen (Corporate). |
7 |
35 |
Sabpewa-Tako is rewarded for Sabpewa-Tako's diligence or cunning. |
7 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
37 |
Retired at age 37. |