Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Sadye Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sadye Fleming fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Sadye Fleming's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Sadye Fleming's ship is damaged, and Sadye Fleming have to hitch-hike Sadye Fleming's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Sadye Fleming come into conflict with a splinter group Sadye Fleming's own religion which maintains Sadye Fleming's version is the wrong one. Gain 3 Rivals. |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
33 |
Assigned to a planet with a hostile or wild environment. |
4 |
33 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Army Support). |
5 |
34 |
Advanced training in a specialist field |
5 |
37 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |