Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Voluntarily left Corporate Agent |
4 |
29 |
Became a Scout (Surveyor). |
4 |
32 |
Psychologically damaged by Sena Snyder's time in the scouts. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Moved to a new world. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |