Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Shirley Carpenter's fortune on a possibility lucrative deal and win. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Shirley Carpenter's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Shirley Carpenter's trade routes and contacts, forcing Shirley Carpenter to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |