Sigrid Frazier  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 39 F 7 (0) 3 (-1) 9 (1) 7 (0) 9 (1) 9 (1)739799
Insipid, Constantly cracks knuckles
 
Skills
Deception 1
Drive 0
Electronics (Remote Ops) 1
Explosives 1
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 1
Science (Social Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent13
Drifter Scavenger 01
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Ransom Reekey Contact 1 1 2 1 Dolphin, Imperium (M/48)
Rollin Barnes Enemy 0 2 2 1 Ne Kraeda ren Kelva (M/32)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Established a network of contacts. Gain 1 contacts.
2 22 Continued as Agent (Corporate Agent).
2 26 Given specialist training in vehicles.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Became a Drifter (Scavenger).
4 31 Sigrid Frazier do not know what happened to Sigrid Frazier. There is a gap in Sigrid Frazier's memory.
5 31 Became a Merchant (Free Trader).
5 33 Embroiled in legal trouble.
5 35 Promoted to Merchant (Free Trader) rank 1.
6 35 Continued as Merchant (Free Trader).
6 36 A series of bad deals and decisions force Sigrid Frazier into bankruptcy. Sigrid Frazier salvages what Sigrid Frazier can.
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