Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Sudie Berry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sudie Berry fail to help. Gain an Enemy. |
2 |
25 |
Sudie Berry have no idea what happened to Sudie Berry – they found Sudie Berry's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Psychologically damaged by Sudie Berry's time in the scouts. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
32 |
Became a Scholar (Physician). |
6 |
34 |
Sudie Berry's work is sabotaged by unknown parties. Sudie Berry may salvage what Sudie Berry can and give up. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Sudie Berry refused an offer of inducements to betray Sudie Berry's faith. Gain 5 enemies. |