Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Sudie Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sudie Kennedy fail to help. Gain an Enemy. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Sudie Kennedy's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Sudie Kennedy botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Sudie Kennedy's ship is damaged, and Sudie Kennedy have to hitch-hike Sudie Kennedy's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 4 Contacts. Gain 2 Enemies. |