Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
21 |
A police detective or rival criminal forces Sue Finnerty to flee and vows to hunt Sue Finnerty down. Gain an Enemy. |
3 |
21 |
Failed to qualify for Merchant Academy. |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Returned to Marine (Marine Support). |
3 |
22 |
A mission goes wrong; Sue Finnerty and several others are captured and mistreated by the enemy. Gain Sue Finnerty's jailer as an Enemy. |
4 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
25 |
Become deeply involved in politics on Sue Finnerty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
26 |
Attempted to change assignments. |
5 |
26 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
5 |
28 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
30 |
Continued as Noble (Administrator). |
6 |
32 |
Inherit a gift from a rich relative. |
6 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
34 |
Continued as Noble (Administrator). |
7 |
37 |
Become deeply involved in politics on Sue Finnerty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
38 |
Forced to muster out. |