Sybil Treadway  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 39 F 9 (1) 5 (-1) 5 (-1) 3 (-1) 6 (0) 8 (0)955368
Sleazy, Successful in school
 
Skills
Animals 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Profession (Worker) 0
Recon 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Merchant Merchant Marine Crewman01
Entertainer Journalist Freelancer11
Drifter Scavenger 12
 
Name Type Affinity Enmity Power Influence Species
Fae Gray Contact 1 1 1 0 Libert (F/51)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 22 Good fortune
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Severely injured. Owe 12,500 for medical bills.
3 24 Failed to qualify for Enforcer (Rogue).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 A series of bad deals and decisions force Sybil Treadway into bankruptcy. Sybil Treadway salvages what Sybil Treadway can.
4 26 Became a Entertainer (Journalist).
4 27 Join homeworld’s celebrity circles
4 27 Gain a contact
4 30 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
5 30 Voluntarily left Journalist
5 30 Switched to Drifter (Scavenger).
5 34 Promoted to Drifter (Scavenger) rank 1.
6 34 Continued as Drifter (Scavenger).
6 36 Sybil Treadway do not know what happened to Sybil Treadway. There is a gap in Sybil Treadway's memory.
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