Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Tanya Chambers spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Psychologically damaged by Tanya Chambers's time in the scouts. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
31 |
Became a Merchant (Broker). |
6 |
32 |
Given advanced training in a specialist field |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Voluntarily left Broker |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Tanya Chambers faith enjoys an explosion of popularity largely thanks to Tanya Chambers's efforts. |
7 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |