Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Taylor Jordan's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Taylor Jordan into bankruptcy. Taylor Jordan salvages what Taylor Jordan can. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Taylor Jordan's life into chaos, forcing Taylor Jordan to leave the planet. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
31 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
32 |
Find valuable salvage. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |