Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Drafted into Ground Assault |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
33 |
A mission goes wrong; Terry Green and several others are captured and mistreated by the enemy. Gain Terry Green's jailer as an Enemy. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Spend several years jumping from world to world in Terry Green's scout ship. |