Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Tillie Walker faith is shaken. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Tillie Walker refused an offer of inducements to betray Tillie Walker's faith. Gain 6 enemies. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Gained a contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
A new romantic starts. Gain an Ally. |