Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for University. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Switched to Merchant (Free Trader). |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Voluntarily left Free Trader |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Treva Mcdonalid's Contacts or Allies betrays Treva Mcdonalid, ending Treva Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Switched to Citizen (Colonist). |
6 |
34 |
Hard times caused by a lack of interstellar trade costs Treva Mcdonalid Treva Mcdonalid's job. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
36 |
Treva Mcdonalid do not know what happened to Treva Mcdonalid. There is a gap in Treva Mcdonalid's memory. |