Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Ui'ehtai's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
Ui'ehtai's Grandfather was a fool who gambled away much of Ui'ehtai's land. |
0 |
0 |
Ui'ehtai's ancestral territory is 0. |
0 |
0 |
Ui'ehtai is the eldest daughter. |
0 |
14 |
Rite of passage completed with a 0. |
1 |
14 |
Became a Management (Governess). |
1 |
15 |
A new romantic starts. Gain an Ally. |
2 |
18 |
Continued as Management (Governess). |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Promoted to Management (Governess) rank 1. |
3 |
22 |
Continued as Management (Governess). |
3 |
25 |
Take a risk in business and win 3 benefits. |
3 |
26 |
Promoted to Management (Governess) rank 2. |
4 |
26 |
Voluntarily left Governess |
4 |
26 |
Became a Outlaw (Outlaw Pirate). |
4 |
30 |
Gained a contact. |
5 |
30 |
Continued as Outlaw (Outlaw Pirate). |
5 |
32 |
Attempt an audacious raid on a rival and are injured. |
5 |
34 |
Promoted to Outlaw (Outlaw Pirate) rank 1. |
6 |
34 |
Continued as Outlaw (Outlaw Pirate). |
6 |
37 |
Acquire a contact in the criminal sphere. Gain a Contact. |