Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
24 |
Gain Enemy if Velma Batt don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Velma Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |