Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Verna Fabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Commanding officer takes an interest in Verna Fabble's career. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Verna Fabble is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Verna Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |