Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
Agreed to perform research that goes against Victoria Treadway's conscience. Gain 3 Enemies. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
25 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Victoria Treadway from Victoria Treadway's work. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |