Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Opponents of Virgil Sapping's belief system ambush Virgil Sapping. |
4 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Find an Alien Artifact. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Virgil Sapping come into conflict with a splinter group Virgil Sapping's own religion which maintains Virgil Sapping's version is the wrong one. Gain 3 Rivals. |