Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Viva Janson's ship is damaged, and Viva Janson have to hitch-hike Viva Janson's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Viva Janson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Viva Janson's Contacts or Allies betrays Viva Janson, ending Viva Janson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Viva Janson learn something Viva Janson should not have – a corporate secret, a political scandal – which Viva Janson can profit from illegally. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Viva Janson is rewarded for Viva Janson's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Advanced training in a specialist field. |