Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Wa-esa-Wase-e-Wab do not know what happened to Wa-esa-Wase-e-Wab. There is a gap in Wa-esa-Wase-e-Wab's memory. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
26 |
Wa-esa-Wase-e-Wab do not know what happened to Wa-esa-Wase-e-Wab. There is a gap in Wa-esa-Wase-e-Wab's memory. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A good deal ensures Wa-esa-Wase-e-Wab is living the high life for a few years. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |