Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Wilhelmina Harper botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Wilhelmina Harper have no idea what happened to Wilhelmina Harper – they found Wilhelmina Harper's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Wilhelmina Harper have no idea what happened to Wilhelmina Harper – they found Wilhelmina Harper's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Wilhelmina Harper's normal circles. Gain a Contact. |