Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Winnifred Carpenter into bankruptcy. Winnifred Carpenter salvages what Winnifred Carpenter can. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Winnifred Carpenter's business expands, Winnifred Carpenter's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Returned to Merchant (Free Trader). |
5 |
31 |
Make an unexpected connection outside Winnifred Carpenter's normal circles. Gain a Contact. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
Risk Winnifred Carpenter's fortune on a possibility lucrative deal and win. |