Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Winona Russell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Returned to Merchant (Merchant Marine). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Winona Russell out of business. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
A revolution, attack or other unusual event throws Winona Russell's life into chaos, forcing Winona Russell to leave the planet. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |