Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Yu Jihe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Law Enforcement (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Flight) with the new title Crewman. |
5 |
31 |
Vessel participates in a diplomatic mission. |
5 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Flight). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Became a Scout (Explorer). |
7 |
38 |
Yu Jihe have no idea what happened to Yu Jihe – they found Yu Jihe's ship drifting on the fringes of friendly space. |