Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Zelia Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zelia Walker fail to help. Gain an Enemy. |
1 |
20 |
Zelia Walker's ship is damaged, and Zelia Walker have to hitch-hike Zelia Walker's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Psychologically damaged by Zelia Walker's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Zelia Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zelia Walker fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Zelia Walker's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Zelia Walker have no idea what happened to Zelia Walker – they found Zelia Walker's ship drifting on the fringes of friendly space. |