Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Zelma Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Gained a contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Voluntarily left Free Trader |
5 |
33 |
Failed to qualify for Army Support (Army). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
35 |
Zelma Gilbert do not know what happened to Zelma Gilbert. There is a gap in Zelma Gilbert's memory. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Moved to a new world. |