Zelma Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 39 F 9 (1) 10 (1) 9 (1) 8 (0) 8 (0) 6 (0)9A9886
Modern, Infatuated, Unselfish
 
Skills
Deception 1
Drive 0
Electronics 0
Mechanic 0
Persuade 2
Pilot 0
Recon 0
Science (Life Sciences/Xenology) 1
Stealth 3
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Merchant Free Trader 11
Drifter Scavenger 01
Scout Courier 01
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Spend time with an alien race. Gain a contact.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Amnesia.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 29 Zelma Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Became a Merchant (Free Trader).
4 32 Gained a contact.
4 33 Promoted to Merchant (Free Trader) rank 1.
5 33 Voluntarily left Free Trader
5 33 Failed to qualify for Army Support (Army).
5 33 Switched to Drifter (Scavenger).
5 35 Zelma Gilbert do not know what happened to Zelma Gilbert. There is a gap in Zelma Gilbert's memory.
6 35 Failed to qualify for Broker (Merchant).
6 35 Submitted to the draft.
6 35 Became a Scout (Courier).
6 39 Moved to a new world.
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