Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Zelma McNamara don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
29 |
Gift causes a former ally to turn on Zelma McNamara and betray Zelma McNamara. One Ally or Contact becomes an Enemy. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Zelma McNamara is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
33 |
Zelma McNamara survey an alien world. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Psychologically damaged by Zelma McNamara's time in the scouts. |