Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Zelma Neal is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
25 |
Zelma Neal commit a legendary crime. |
3 |
27 |
Promoted to Rogue (Thief) rank 2. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Involved in a feud with a rival criminal organization. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Rogue (Thief) rank 3. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Pirate) with the new title Sergeant and previous rank. |
5 |
34 |
Zelma Neal spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
36 |
Crime pays off. Gain victim as Enemy. |
6 |
39 |
Promoted to Rogue (Pirate) rank 5 with the new title Leader. |