Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
20 |
Gain Enemy if Zettie Norman don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Drafted into Merchant Marine |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Zettie Norman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Zettie Norman is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Zettie Norman into bankruptcy. Zettie Norman salvages what Zettie Norman can. |