Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Imperial trade restrictions force Zita Perez out of business. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Zita Perez's ship is damaged, and Zita Perez have to hitch-hike Zita Perez's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Smuggle illegal items onto a planet. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Zita Perez's normal circles. Gain a Contact. |