Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A-we Sabsabeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
A-we Sabsabeth's work ends up coming home with A-we Sabsabeth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
A-we Sabsabeth's scout ship is one of the first on the scene to rescue the survivors of a disaster but A-we Sabsabeth fail to help. Gain an Enemy. |
3 |
27 |
Injured. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Moved to a new world. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |