Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
Spent the college years partying. |
5 |
36 |
Graduated. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |