Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
One of Adella Fleming's pieces of art is stolen, and the investigation brings Adella Fleming into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Adella Fleming's scout ship. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Adella Fleming's time in the scouts. |
5 |
31 |
Became a Rogue (Thief). |
5 |
33 |
Betrayed by a friend. One of Adella Fleming's Contacts or Allies betrays Adella Fleming, ending Adella Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
35 |
Switched to Entertainer (Performer). |
7 |
38 |
Invited to take part in a controversial event or exhibition that improves Adella Fleming's social standing. |
7 |
39 |
Promoted to Entertainer (Performer) rank 1. |