Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Gained a contact. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Injured. Fully recovered. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A series of bad deals and decisions force Alvina McIntire into bankruptcy. Alvina McIntire salvages what Alvina McIntire can. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
36 |
Alvina McIntire's ship is ambushed by enemy vessels. Alvina McIntire successfully ran to the jump point. |