Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Alyssa McPherson have no idea what happened to Alyssa McPherson – they found Alyssa McPherson's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Returned to Agent (Law Enforcement). |
4 |
28 |
Alyssa McPherson's work ends up coming home with Alyssa McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Alyssa McPherson come into conflict with a splinter group Alyssa McPherson's own religion which maintains Alyssa McPherson's version is the wrong one. Gain 2 Rivals. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
34 |
Alyssa McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Returned to Believer (Missionary/Humanitarian). |
7 |
38 |
Alyssa McPherson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |