Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Anita Ford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anita Ford fail to help. Gain an Enemy. |
1 |
22 |
Anita Ford have no idea what happened to Anita Ford – they found Anita Ford's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Anita Ford's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Anita Ford's Contacts or Allies betrays Anita Ford, ending Anita Ford's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |