Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Scarred. Owe 1,250 for medical bills. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Annabell Hand's Contacts or Allies betrays Annabell Hand, ending Annabell Hand's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Annabell Hand is caught in the periphery of a scandal. |
6 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Annabell Hand secretly provide religious rites for a dying leader or noble, although they do not share Annabell Hand's faith. Gain an Ally in the family and a Rival who disagrees with Annabell Hand's choice. |